Scene¶
Once the descriptive elements of the parent Document object have been defined, the actual content of the script is contained in an array of re-orderable Scene objects that are primarily numbered by their array index (overridden by numbering attribute if necessary).
The purpose of a Scene object is to define the following information:
- Setting & Context
- Ordering
- Metadata
- Pre-Production Requirements Data
Structuring¶
A Scene object is comprised of Heading and array of Element objects , like a cue card (or Bootstrap panel). Each requires:
- A context (INT/EXT/POV etc)
- A setting (i.e. location)
- A sequence (DAY/NIGHT/CONTINUOUS)
The description property allows host application to display a “card” view of collaborator notes.
Note
Crucial to the definition of the scene are attributes for production breakdowns: moods, keywords, cast members, and other pre-prod tags useful to multiple departments, such as wardobe and props. The highlighted and/or noted capitalized elements can be manually or automatically listed for easy retrieval.
Attributes¶
A Scene is referred to primarily by its index in the scenes array, but also can be called by its number as defined in the production process. It is a container for multiple Element objects.
The Body of a scene is an array of Element objects, which differ according to their type property (action, dialogue etc). Each element can be subject to customised access control policies set by the host application.
Individual Properties¶
A Scene must include a Heading and a body array. The other attributes are optional and primarily for statistical purposes.
Property | Description | Type | Required |
---|---|---|---|
animals | Sluggable list of animals present in the scene. | array[string] | No |
body | An array of Element objects specifying the scene content. | array | Yes |
cast | Sluggable list of characters present in the scene. | array[string] | No |
extra | Sluggable list of additional/miscellaneous items present in the scene. | array[string] | No |
heading | A Heading object specifying setting/context. | object | Yes |
id | Unique identifier for the scene. | string | Yes |
locations | Sluggable list of locations present in the scene. | array[string] | No |
meta | An arbitrary Meta object of custom values. | object | No |
moods | Sluggable list of subjective mood keywords describing the scene. | array[string] | No |
props | Sluggable list of props present in the scene. | array[string] | No |
sfx | Sluggable list of special FX present in the scene. | array[string] | No |
sounds | Sluggable list of sounds, music, and audio present in the scene. | array[string] | No |
tags | Sluggable list of all related keywords attached to the scene. | array[string] | No |
vfx | Sluggable list of visual FX present in the scene. | array[string] | No |
wardrobe | Sluggable list of wardrobe items present in the scene. | array[string] | No |
Collection Properties¶
A Scene must include an array of authors. All other collections are optional.
Property | Description | Type | Required |
---|---|---|---|
authors | One or more Author objects. | array | Yes |
contributors | One or more Contributor objects. | array | No |
Sub-Objects¶
Author¶
An Author describes an original writer of the content.
{
"id": "01979fca-6ac3-479e-9f33-d89498836eb1",
"given" : "Frank",
"family": "Darabont",
"meta" : {
"property": "value"
}
}
Property | Description | Type | Required |
---|---|---|---|
family | Last/family/surname name of the author. | string | Yes |
given | First/given name of the author. | string | Yes |
id | Unique identifier for the author. | string | Yes |
meta | Arbitrary Meta object of custom properties. | object | No |
Note
An Author is defined as the originator of the content which has being written, which may be reviewed or augmented by a Contributor.
Content¶
A Content block describes a generic piece of text in multiple languages.
{
"en": "Some text in English",
"fr": "Quelques textes en français"
}
Property | Description | Type | Required |
---|---|---|---|
[lang] | Text in the main language specified in the container. | string | Yes |
[iso] | Text in the iso language code specified. | string | No |
Contributor¶
A Contributor describes any third party who has contributed artistically to the content, such as an editor, director, or script doctor.
{
"id": "8e0cd67f-f9da-46b8-98b9-16169893b439",
"given" : "John",
"family": "Doe",
"roles" : ["doctor", "editor"],
"meta" : {
"property": "value"
}
}
Property | Description | Type | Required |
---|---|---|---|
family | Last/family/surname name of the contributor. | string | Yes |
given | First/given name of the contributor. | string | Yes |
id | Unique identifier for the contributor. | string | Yes |
meta | Arbitrary Meta object of custom properties. | object | No |
roles | Sluggable list of system roles/groups the contributor belongs to. | array [string] | No |
Note
A Contributor is defined as a person reviewing, augmenting, or enhancing content originated by an Author.
Heading¶
A Heading describes the setting and context of a scene.
{
"numbering" : 1,
"page" : 1,
"context": {
"en" : "INT"
},
"setting": {
"en" : "CABIN"
},
"sequence": {
"en" : "NIGHT"
},
"description" : {
"en" : "Notes that appear in Card View go here."
},
"meta": {
"example": "custom property data here"
}
}
Property | Description | Type | Required |
---|---|---|---|
context | A Content object specifying INT/EXT/POV etc. | object | Yes |
description | A Content object detailing the scene. | object | No |
meta | An arbitrary Meta object for providing custom values. | object | No |
numbering | Production scene number to display. | int | No |
page | Page number the scene should appear on. | int | No |
sequence | A Content object specifying DAY/NIGHT etc. | string | Yes |
setting | A Content object specifying the location of the scene. | string | Yes |
Note
Valid values for a scene context are I/E, INT, EXT, POV.
Note
Valid values for a scene sequence (time) are DAY, NIGHT, DAWN, DUSK, LATER, MOMENTS LATER, CONTINUOUS, MORNING, AFTERNOON, EVENING, THE NEXT DAY.
Meta¶
A Meta object describes a generic or custom set of properties and their values.
{
"something": "Anything you want",
}
Property | Description | Type | Required |
---|---|---|---|
[key] | Any key name. | string | No |
[value] | Any value of any type. | mixed | No |
Scene Example¶
A blank scene could be expressed as the following:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | {
"heading": {
"numbering" : 1,
"page" : 1,
"context": {
"en" : "INT"
},
"setting": {
"en" : "CABIN"
},
"sequence": {
"en" : "NIGHT"
},
"description" : {
"en" : "Notes that appear in Card View go here."
},
"meta": {
"example": "custom property data here"
}
},
"body": [
],
"animals": ["DOG"],
"authors" : ["01979fca-6ac3-479e-9f33-d89498836eb1"],
"cast": ["MAN", "WOMAN"],
"contributors" : ["8e0cd67f-f9da-46b8-98b9-16169893b439"],
"extra": ["SKY"],
"id" : "ea20e4ea-6b35-4046-8761-b2203eb80628",
"locations": ["CABIN", "ROOM"],
"moods" : ["DARK", "EMPTY", "DRUNK", "HORNY", "URGENT", "FUMBLING", "ROUGH"],
"props": ["DOOR", "LAMP", "WINDOW", "BED"],
"sfx": ["MONSTER"],
"sounds": ["BANG"],
"tags": ["CABIN", "SEX", "INTRO", "ACT-I"],
"vfx": ["EXPLOSION"],
"wardrobe" : ["BLOUSE", "FABRIC"]
}
|